Initial Commit
commit
385eab848b
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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src/credentials.h
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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{
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"files.associations": {
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"array": "cpp",
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"atomic": "cpp",
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"bit": "cpp",
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"*.tcc": "cpp",
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"cctype": "cpp",
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"chrono": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"compare": "cpp",
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"concepts": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cstring": "cpp",
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"ctime": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"deque": "cpp",
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"list": "cpp",
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"map": "cpp",
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"set": "cpp",
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"unordered_map": "cpp",
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"vector": "cpp",
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"exception": "cpp",
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"algorithm": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"memory": "cpp",
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"memory_resource": "cpp",
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"numeric": "cpp",
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"optional": "cpp",
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"random": "cpp",
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"ratio": "cpp",
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"string": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"initializer_list": "cpp",
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"iosfwd": "cpp",
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"limits": "cpp",
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"new": "cpp",
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"ostream": "cpp",
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"ranges": "cpp",
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"stdexcept": "cpp",
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"streambuf": "cpp",
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"cinttypes": "cpp",
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"typeinfo": "cpp",
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"variant": "cpp"
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}
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nodemcuv2]
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platform = espressif8266
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board = nodemcuv2
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framework = arduino
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monitor_speed = 115200
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#define PUSHOVER_APP_TOKEN ""
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#define PUSHOVER_USER_TOKEN ""
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#define SSID "" // The SSID (name) of the Wi-Fi network you want to connect to
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#define WIFI_PASSWORD ""
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#include <Arduino.h>
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#include <ESP8266WiFi.h> // Include the Wi-Fi library
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#include <ESP8266HTTPClient.h>
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#include <WiFiClient.h>
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#include <credentials.h>
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#include <string>
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#define NOTIFICATION_MESSAGE "notification test"
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#define LED 2
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using namespace std;
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const char* pushAPI = "https://api.pushover.net/1/messages.json";
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BearSSL::WiFiClientSecure *client;
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HTTPClient https;
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string baseMessageString = "{\"user\":\"";
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string getNotificationPayload(string msg)
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{
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string buf = baseMessageString;
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buf.append(msg);
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buf.append("\"}");
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return buf;
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}
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bool sendNotification(string msg)
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{
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if ((WiFi.status() == WL_CONNECTED))
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{
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// Initializing an HTTPS communication using the secure client
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Serial.print("[HTTPS] begin...\n");
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if (https.begin(*client, pushAPI))
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{ // HTTPS
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Serial.print("[HTTPS] GET...\n");
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https.addHeader("Content-Type", "application/json");
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// start connection and send HTTP header
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string payload = getNotificationPayload(msg);
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Serial.println(payload.data());
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int httpCode = https.POST(payload.data());
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// httpCode will be negative on error
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if (httpCode > 0)
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{
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// HTTP header has been send and Server response header has been handled
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Serial.printf("[HTTPS] GET... code: %d\n", httpCode);
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Serial.println(https.getString());
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// file found at server
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if (httpCode == HTTP_CODE_OK || httpCode == HTTP_CODE_MOVED_PERMANENTLY)
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{
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// return https.getString();
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return true;
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// return payload;
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}
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}
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else
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{
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Serial.printf("[HTTPS] GET... failed, error: %s\n", https.errorToString(httpCode).c_str());
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}
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https.end();
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}
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else
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{
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Serial.printf("[HTTPS] Unable to connect\n");
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}
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}
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return false;
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}
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void setup()
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{
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baseMessageString.append(PUSHOVER_USER_TOKEN);
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baseMessageString.append("\",\"token\":\"" );
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baseMessageString.append(PUSHOVER_APP_TOKEN);
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baseMessageString.append("\",\"message\":\"");
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Serial.begin(115200); // Start the Serial communication to send messages to the computer
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pinMode(LED, OUTPUT);
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WiFi.begin(SSID, WIFI_PASSWORD);
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while (WiFi.status() != WL_CONNECTED)
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{
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Serial.print('.');
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delay(1000);
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}
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client = new BearSSL::WiFiClientSecure();
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// Ignore SSL certificate validation
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client->setInsecure();
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// create an HTTPClient instance
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}
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void loop()
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{
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// put your main code here, to run repeatedly:
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sendNotification(NOTIFICATION_MESSAGE);
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Serial.println();
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Serial.println("Waiting 2min before the next round...");
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delay(120000);
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}
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@ -0,0 +1,11 @@
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|
||||||
|
This directory is intended for PlatformIO Test Runner and project tests.
|
||||||
|
|
||||||
|
Unit Testing is a software testing method by which individual units of
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||||||
|
source code, sets of one or more MCU program modules together with associated
|
||||||
|
control data, usage procedures, and operating procedures, are tested to
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||||||
|
determine whether they are fit for use. Unit testing finds problems early
|
||||||
|
in the development cycle.
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||||||
|
|
||||||
|
More information about PlatformIO Unit Testing:
|
||||||
|
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||||
Loading…
Reference in New Issue