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286 lines
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JavaScript

const chalk = require('chalk')
var cursorX = 0;
var cursorY = 0;
var placing = getRandomBlock(false);
var board = [];
var score = 0;
for (var y = 0; y < 7; y++) {
board.push([]);
for (var x = 0; x < 7; x++) {
board[y].push(0);
}
}
const blocksToPlace = 25;
const solidRows = 3;
for (var i = 0;i < solidRows;i++){
for (var x = 0; x < 7; x++) {
dropBlock(-2, x);
}
}
for (var i = 0; i < blocksToPlace; i++) {
dropBlock(getRandomBlock(true), Math.floor(Math.random() * 7));
}
const readline = require('readline');
readline.emitKeypressEvents(process.stdin);
process.stdin.setRawMode(true);
process.stdin.on('keypress', (str, key) => {
if (key.ctrl && key.name === 'c') {
process.exit();
} else {
switch (key.name) {
case 'left':
cursorX = Math.max(0, cursorX - 1);
break;
case 'right':
cursorX = Math.min(6, cursorX + 1);
break;
case 'up':
cursorY = Math.max(0, cursorY - 1);
break;
case 'down':
cursorY = Math.min(6, cursorY + 1);
break;
case 'enter':
case 'return':
const successfullyDropped = dropBlock(placing, cursorX);
if(successfullyDropped)
placing = getRandomBlock(false);
}
paintBoard();
}
});
console.log('Press any key...');
function getRandomBlock(canBeSolid) {
var value = Math.floor(Math.random() * (canBeSolid ? 10 : 8)) - (canBeSolid ? 2 : 0);
if(value === 0) return getRandomBlock(canBeSolid); //value cannot be 0, try again.
return value;
}
function dropBlock(value, column) {
//find the lowest point it can sit.
var yPos = -1;
for (var y = 6; y >= 0; y--) {
if (board[y][column] === 0) {
yPos = y;
break;
}
}
if (yPos === -1) {
//cannot place block, column full
return false;
}
board[yPos][column] = value;
var comboMultiplier = 1;
var pointsEarned = 0;
do {
pointsEarned = detectScoring();
score += pointsEarned * comboMultiplier;
shakedownBoard();
comboMultiplier *= 2;
} while (pointsEarned > 0);
return true;
}
function detectScoring() {
//check vertical
//how tall is each stack?
var toPop = [];
for (var x = 0; x < 7; x++) {
var stackHeight = 7;
for (var y = 6; y >= 0; y--) {
if (board[y][x] === 0) {
stackHeight = 6 - y;
break;
}
}
if (stackHeight <= 0) continue;
//are there any in the stack that match the stack height
var poppingWillOccur = false;
for (var y = 0; y < 7; y++) {
if (board[y][x] === stackHeight) {
toPop.push({ x: x, y: y });
poppingWillOccur = true;
}
}
if (poppingWillOccur) {
//break blank blocks by one level
for (var y = 0; y < 7; y++) {
if (board[y][x] < 0) {
toPop.push({ x: x, y: y });
}
}
}
}
//check horizontal groups
for (var y = 6; y >= 0; y--) { //start from the bottom up
const groups = [[]]
var buildingGroupIndex = 0;
for (var x = 0; x < 7; x++) {
if (groups[buildingGroupIndex].length === 0) {
//if current group is empty
if (board[y][x] === 0) continue;
groups[buildingGroupIndex].push({
x: x,
y: y,
v: board[y][x]
});
} else {
//current group has at least one element in it
if (board[y][x] === 0) {
if (x < 6) {
//if we're not in the last column, create a new group for the next stuff
buildingGroupIndex++;
groups.push([]);
}
continue;
} else {
groups[buildingGroupIndex].push({
x: x,
y: y,
v: board[y][x]
});
}
}
}
for (var g = 0; g < groups.length; g++) {
var popWillOccurrInGroup = false;
for (var j = 0; j < groups[g].length; j++) {
if (groups[g].length === groups[g][j].v) {
popWillOccurrInGroup = true;
toPop.push({
x: groups[g][j].x,
y: groups[g][j].y
})
}
}
if (popWillOccurrInGroup) {
for (var j = 0; j < groups[g].length; j++) {
if (groups[g][j].v < 0) {
toPop.push({
x: groups[g][j].x,
y: groups[g][j].y
})
}
}
}
}
}
var points = 0;
for (var j = 0; j < toPop.length; j++) {
const value = board[toPop[j].y][toPop[j].x]
if (value < 0) {
var newValue = value + 1;
if (newValue === 0) {
newValue = Math.floor(Math.random() * 7) + 1
}
board[toPop[j].y][toPop[j].x] = newValue;
} else {
points += board[toPop[j].y][toPop[j].x];
board[toPop[j].y][toPop[j].x] = 0;
}
}
return points;
}
function shakedownBoard() {
for (var x = 0; x < 7; x++) { //loop through each column
for (var y = 6; y >= 0; y--) {
//check to see if we can push this element down
if (y === 6) continue; // can't push any further than bottom
const below = board[y + 1][x];
if (below === 0) {
//airspace directly below
//get top of stack index and swap it with current.
var newPos = -1;
for (var a = 6; a >= 0; a--) {
if (board[a][x] === 0) {
newPos = a;
break;
}
}
if (newPos === -1) {
//cannot place block, column full
system.exit(); // shouldn't ever happen in a shakedown.
}
//do the swap
board[newPos][x] = board[y][x];
board[y][x] = 0;
}
}
}
}
function getBlockColor(value){
switch(value){
case 7: return chalk.blue;
case 6: return chalk.cyanBright;
case 5: return chalk.magenta;
case 4: return chalk.red;
case 3: return chalk.yellow;
case 2: return chalk.yellowBright;
case 1: return chalk.greenBright;
case 0: return chalk.black;
case -1: return chalk.white;
case -2: return chalk.white;
}
}
function paintBoard() {
console.clear();
//paint the placing row;
for(var x = 0;x < 7;x++)
if(x === cursorX)
process.stdout.write(`${placing} `);
else
process.stdout.write(' '); //semi solid
process.stdout.write('\n');
for (var y = 0; y < 7; y++) {
for (var x = 0; x < 7; x++) {
var charToPrint = ' ';
switch (board[y][x]) {
case 0:
charToPrint = ' ';
break;
case -1:
charToPrint = '\u2591'; //semi solid
break;
case -2:
charToPrint = '\u2593'; // dark block
break;
default:
charToPrint = `${board[y][x]}`
}
process.stdout.write(`${getBlockColor(board[y][x])(charToPrint)} `)
}
process.stdout.write('\n');
}
process.stdout.write('-------------\n\nScore: ' + score + '\n');
}
paintBoard();