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GLSL

attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
varying vec4 vColor;
varying vec2 vTexCoord;
varying vec2 vScreenPos;
void main() {
vColor = a_color;
vTexCoord = a_texCoord0;
gl_Position = u_projTrans * a_position;
}